当社グループは 3,000 以上の世界的なカンファレンスシリーズ 米国、ヨーロッパ、世界中で毎年イベントが開催されます。 1,000 のより科学的な学会からの支援を受けたアジア および 700 以上の オープン アクセスを発行ジャーナルには 50,000 人以上の著名人が掲載されており、科学者が編集委員として名高い
。オープンアクセスジャーナルはより多くの読者と引用を獲得
700 ジャーナル と 15,000,000 人の読者 各ジャーナルは 25,000 人以上の読者を獲得
Mezyanaya Kira N, Yashin Konstantin D and Karaneuski Konstantin
The widespread introduction of computer technology has a powerful effect on the human visual system. For people of many professions, an hour of work at the monitor has become mandatory. This led to a significant increase in the load on the organs of vision. The visual system significantly exceeds other sensory analyzers with regard to receipt of information in the human brain. It provides a complete orientation in the surrounding world. The creation of virtual reality systems began from the study of stereoscopic features of functioning of the visual analyzer and the implementation of the results in applied video simulators [1,2]. Such systems are designed for interactive communication between a computer and the human brain in the field of perception and processing of figurative information. Computer-aided synthesis of three-dimensional images and their display in virtual space, in particular a VR-headset, have become widely used for computer games.