ISSN: 2165-7904

肥満と減量療法のジャーナル

オープンアクセス

当社グループは 3,000 以上の世界的なカンファレンスシリーズ 米国、ヨーロッパ、世界中で毎年イベントが開催されます。 1,000 のより科学的な学会からの支援を受けたアジア および 700 以上の オープン アクセスを発行ジャーナルには 50,000 人以上の著名人が掲載されており、科学者が編集委員として名高い

オープンアクセスジャーナルはより多くの読者と引用を獲得
700 ジャーナル 15,000,000 人の読者 各ジャーナルは 25,000 人以上の読者を獲得

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It is Necessary to Encourage Children and Adolescents Obese to Practise Physical Activity, So Why Not Allow them to Use Movies and Other Mediums to Learn?

Carmine Finelli, Rocco Rossano, Orazio Miro, Saverio Gioia, Nicolina La Sala and Giuseppe Martelli

Obesity in childhood and adolescence is becoming an increasing interest in worldwide and has been associated with sedentary lifestyle patterns in these populations. Childhood obesity has been associated with several environmental factors, such as low physical activity and eating disorders. The time spent watching Television (TV) is the sedentary behaviour most commonly investigated. This overview summarizes the knowledge about TV viewing, videogames playing, and computer using and their interactions with different variables in children and adolescents. Rapid and extensive achievements are required for to decrease time expended at the TV, videogames, and computer. Nutritional team must to inform their patients of the role that video games can play in a sedentary lifestyle in youths. At the same time, since video games are such a draw to children, nutritional teams may consider adding interactive, educational games to their ever-growing repertoire of dietetics knowledge, skills, and patient education. It is necessary to encourage practising physical activity, so why not allow them to use videogames and other mediums to learn? Several studies are required, but we will have more insight into the use of video games for healthful influence, not just for leisure activity.