当社グループは 3,000 以上の世界的なカンファレンスシリーズ 米国、ヨーロッパ、世界中で毎年イベントが開催されます。 1,000 のより科学的な学会からの支援を受けたアジア および 700 以上の オープン アクセスを発行ジャーナルには 50,000 人以上の著名人が掲載されており、科学者が編集委員として名高い
。オープンアクセスジャーナルはより多くの読者と引用を獲得
700 ジャーナル と 15,000,000 人の読者 各ジャーナルは 25,000 人以上の読者を獲得
Shahin Vassigh, Yimin Zhu and Winifred E. Newman
One of the most promising applications of computer technology has been in developing in educational games. Advances in technology and cyberspace capacity coupled with emerging research in science education are creating new opportunities to enhance architectural education in the science and technology areas and prepare students for effective collaboration with other stakeholders in the building industry. This paper presents a completed case study and shares research in an ongoing study that addresses the need for innovation and improvement in science and technology education. The authors propose that using advances in digital technology to engage students in interactive learning is a necessary step toward better buildings. Using new technologies to re-think the education of the architect in the relation to integrated practice reinforces the role of architecture in science, technology and mathematics.